My name is Jared Wilton and i am working as lead programmer on the game System overload currently in development for IOS platform.
Today i will be giving you a quick run down on the systems that are in this game and how many of them are currently working.
lets get to it.
From a programming stand point this game is not anything to crazy over the top but its also not to simplistic, we have all learnt a lot trying to program this game to work how we want it and have also had to cut back on a few things, developing for the IOS platform has limitations and we had to learn these limitations and code to suit them.
so far the game is progressing nicely most of the in game systems including collision damage shields movement are all working correctly and test builds are running on devices as low as the iphone 3gs, that game is being created in a way that will allow it to run on all new devices and as low as the iphone 3gs.
I will be creating a script that will detect what device you are on and load in appropiately sized textures for all models this will make sure that the performance on lower devices is optimized but ensuring the game will look good on newer devices that can handle much bigger textures and can do a lot more
the hardest systems we have left to make are random objects, these have caused us design issues things just not looking right when code picks random objects and now we think we have that sorted out we are moving onto the hard part the coding of arrays to spawn random objects random colours and remove those objects from the array as the player passes them this system is essential to ensure optimization on all devices. these systems will need to be coded in a way that will allow the check point system to work, dulled down it will essentially grab all of the players details and the details of what tiles are spawned around the player at the time he passes the check point the code will need to be able to identify the objects that have been randomly spawned and ensure they are re created so the player doesn't know they where actually destroyed.
that system and the level section systems are the hardest ones left to be done but im confident we can get it done in the time we have left, Between me and our second programmer we have enough brains to smash this game out.
we will keep you posted on the progression of these difficult systems and snapshots of how they work as time goes by.