Thursday, 7 March 2013

Welcome to System Overload



Welcome to System Overload, the new exciting puzzle game we at FireFlash Studios are developing for the iOS.


We at FireFlash Studios are just starting out as an indie games company and will be realeasing our first game called "System Overload". In SO, you play as an A.I whom is aware of their surroundings and is trying to escape from the impending deletion resulting from the system crash in which the A.I Resides.

The A.I character is represented as a flying neon ship and the collapsing world around the character is seen as a futuristic 'Tron' Like world which is coming apart at the seams. Debris such as computer parts, data clusters, computer hardware are all breaking apart and wreaking havoc for the A.I as they struggle to get to the last remaining connection out of the system.

The art is going to be very heavily based around neon lighting and bright visual effects so that the Sci-fi element is reinforced through the art. The base colours for the art will be reasonably mute except when subject to neon lighting. Everything is going to tie into the art style and is going to keep within the colour range so as to not create any unnecessary distraction. (Aaron Tagliabue)

Programming its self will be rater simple as most of the coding is movement and collider based. There will be very simple tracking AI for some of the laser Turrets. But other than that we will have to code for the iPad's Accelerometer and touch screen capabilities but that won't be difficult as it is simply a raycast for the touch screen and for the accelerometer it is Input.Accelerometer.(Chris Langford) 

The levels are being designed in a tile format this means that the tracks of Project Overload can be built with interchangeable pieces which can speed up the design and building process. Of course this means we will have a numerous amount of tiles to ensure that all levels will be new and exciting, and levels that have been built will have various things added by our dedicated design team team e.g. extra turrets, conduits, lasers by level designer and background work by art designer. Having interchangeable tiles also makes things easier to make our Time Attack! mode. (Duran Alexander Boskovic)   

 


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