Hello everybody, it's FireFlash's Artist here bringing you another Team Overload Update.
Well, we're getting closer and closer to the end of our project's finishing home stretch and we're looking forward to being able to present it on games night. We still have a little bit to go with our game BUT, we will finish before our time is up.
The art is ever so glamorous and has become a relatively well rounded style that has developed into something that is visually appealing and pleasing to the eye. We've added 2 new ships to the ship selections and i have created textures for them accordingly. The 2 new ships are relatively close in design but are different in the way the were modeled,just like everything else i suppose.
Art wise, there is only small things remaining left to do such as bullet textures and other minor stuff like that.
However, Programming wise, there is still a bit to do and this is where most of the rest of the work lies as we begin to finalize the guts of our game.It's proved to be quite difficult as certain parts of the code just doesn't want to cooperate and the solution keeps eluding our esteemed coders. As i said before, we WILL finish our game before the end and we WILL release something we can be proud of.
Our level designer is busying himself with building more tiles for levels and improving up the existing ones. We have left the layout of the tile to his discretion a patiently await what he thinks of. The layout of the buildings have changed as well. We have decided to remove the building from the center of the game screen, to the sides of the screen so as to "frame" the player within imaginary confines that the player creates them selves, to enhance the fact you should not go off screen.
Our modeller, which is probably pleased with this, has quite literally nothing to do. Except maybe the odd need of a small model or two, he has been put on the sides for now as we continue into a phase that doesn't require our modeller. He should, However, be doing self study to improve his technique and the overall quality of his work.
Our originally composed audio pieces should be arriving this week from our sound producer, a friend of one of our coders. Not sure what it sounds like but I'm really anxious to hear it.
Now for a recap of where Team Overload is currently sitting on the schedule.
We are nearing the end of completion for our game and while we still have somethings left to do, i am confidant that we will complete before our deadline. We are sitting fine on our Art,Modelling,audio and partially our level design and We still have work left to do in our programming department.
Thanks for joining me, Team Overload of FireFlash studio's artist and i'll be back soon with another update on our Progress.
Laters from us at FireFlash
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